Changelog
What has changed, in the order it changed. Written for someone using the app rather than someone reading the code.
Muster is built on other people's work — see credits.
Version 0.2
18 changes- NewArmy Builder
Reference drawer — weapon charts with range bands, hacking programs and ammunition, opened on demand so they never clutter the build view.
- NewArmy Builder
Fireteam badges on every unit (Core / Haris / Duo / Wildcard) showing what each can join.
- NewArmy Builder
Display preferences: switch movement between centimetres and inches, and toggle badges or loadout detail off if you prefer a cleaner list.
- NewArmy Builder
Every skill and piece of equipment now links to its official wiki page, so a rules lookup is one click from the list you are building.
- FixedArmy Builder
Mercenaries are hidden by default in faction lists, with a "show mercenaries" toggle. Mercenary companies are unaffected — their whole roster is mercs.
- FixedArmy Builder
Loadout options now show their distinguishing skills and equipment on a second line, so two identically-armed profiles no longer look identical. Previously you could not tell which Stinger carried the Multispectral Visor.
- FixedArmy Builder
Reinforcement pools no longer appear in the faction picker — they are a sub-list attached to a main list, not an army of their own.
- NewCollection
Track each model through owned → built → painted. Mark something painted and it counts as built; the stages keep themselves consistent.
- NewArmy Builder
Paint check on any list: every unit bucketed as Ready, To paint, To build, or Not owned — so "what do I need to finish before the event" is one glance.
- NewEvents
Table rotation — players no longer get dealt the same table round after round, and any unavoidable repeat is flagged before you lock the round.
- NewEvents
Casual / learning-night event format with player pools and per-table coaches: tag your new players, pair them together or spread them out, and assign someone to teach.
- NewEvents
Award tags and teams: tag players for Best Newcomer or Best Junior and get a mini-leaderboard per tag, or group players into teams with pooled scores.
- NewPurchases
Sort and filter by release date — pick a year, a month, or a date range, with a year-by-year timeline view.
- NewCatalog
Switch between card and list views in Catalog and Collection; your choice is remembered per section.
- ChangedApp
Tidier navigation: Purchases now lives inside Collection, and Model ID sits under Catalog until its identification engine is ready.
- FixedApp
Mobile pass — the whole app scrolled sideways on phones. Fixed, along with tap-target sizes, form zoom on iOS, and buttons that only appeared on hover.
- DataData
Release dates now cover 77% of products, and every product records both when that boxing shipped and when its contents first appeared — so a resculpt no longer claims the original release date.
- DataData
Release history per unit: the chain of boxings a unit has appeared in over two decades, including boxes that no longer exist in any store.
Version 0.1
7 changes- NewApp
Muster went live: Catalog, Collection and Purchases over one shared data core, with 781 units, 2,613 model sculpts and 696 products.
- NewArmy Builder
Build lists faction by faction with points, SWC, order counts and AVA warnings — and see what you could field from models you already own.
- NewEvents
Run an ITS tournament end to end: roster, Swiss pairings that avoid rematches, result entry, and live standings.
- NewGames
Track a game order by order, with objectives, command tokens, scores and a post-game report.
- NewCoaching
A searchable knowledge base organised by question rather than subject, with community sources credited.
- NewModel ID
Photograph a miniature and add it to your collection. Identification is manual for now — the vision engine is in training.
- NewCollection
Unit pages open as an overlay that keeps your place and produces a shareable link.
Found something still wrong?
A wrong photo or a wrong points value is worth reporting even if it feels small — those are the ones that are hardest to find from the inside.